Shards of Azuria is Greenlit on Steam! Wooo!

Since being Greenlit on Steam at the end of May, things have been moving behind the scenes in a few different areas.
Shards of Azuria itself is still very much in development and continues to get new additions and changes, but is also being prepared to make it’s transition onto Steam.

There’s also been some ‘admin’ to take care of in the meantime, which does tend to restrict the amount of time to focus entirely on game development.

In addition to this, I have prepared this new site to allow for full details on the progress of development. Including patch notes and build information.

Within the next few days, I will cover the recent changes that have been made since being Greenlit.

 

Posted by Phill in Announcements

Build 6 – Rivers, Fishing, Abilities & More

It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes… One thing to note first, is that for these changes you will have to create a new world. You can use the […]

Happy New Year! Planned Future Update – Build 6

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Build 5.1 & Future Plans

  5.1 Thoughts Last night Build 5.1 went live, which brought an end to the Halloween event and added an option to choose a movement control alignment. The movement options are to allow players to play with keyboard controls aligned to different directions, so you can choose which feels natural.  Originally at the start of […]

Build 5 – Controls, Halloween & Tweaks [¬º-°]¬

Control System Revamped – Movement has been changed to include mouse based movement in all directions by holding down Right Click. Existing WASD keys can still be used to move, but are now aligned upwards and not diagonally. WASD keys now also function by combining keys to give up to 8 directions of movement. – […]

Planned Update Oct 24th, Controls, Tweaks & Halloween

Hi all! This is my first real announcement since launch. It has been a bewildering, but very rewarding experience. The feedback and engagement has been so amazing. I’ve tried to soak up everything that has been said to try and make the best decisions moving forward. I’m working towards an update on the 24th. I’ve […]

Launch Day!

Firstly a MASSIVE thank you to everyone who has shown support so far! It’s already been so rewarding to get feedback from reviewers or youtubers. Watching people play and seeing how they react has been absolutely fascinating. In around 2hrs time, Early Access will go live on Steam: http://store.steampowered.com/app/498340 The game will be priced at […]

Pre Early Access (Build 4)

It’s almost time! On the run up to Early Access, there has been a push to tackle any major changes/fixes that impede direct progression. Being an Early Access game, there is obviously more yet to do, but I wanted to try and deliver a worth while experience. There will no doubt be bugs that pop […]

Steam Early Access – Oct 12

The time has come. Shards of Azuria will be available on Steam Early Access from October 12th! (ノ´ヮ´)ノ*: ・゚