Shards of Azuria is Greenlit on Steam! Wooo!

Since being Greenlit on Steam at the end of May, things have been moving behind the scenes in a few different areas.
Shards of Azuria itself is still very much in development and continues to get new additions and changes, but is also being prepared to make it’s transition onto Steam.

There’s also been some ‘admin’ to take care of in the meantime, which does tend to restrict the amount of time to focus entirely on game development.

In addition to this, I have prepared this new site to allow for full details on the progress of development. Including patch notes and build information.

Within the next few days, I will cover the recent changes that have been made since being Greenlit.

 

Posted by Phill in Announcements

Future – Multiplayer (Online Co-op)

  It is still in the early stages of development, but I wanted to share that this is now in progress.  I want to share this, so that the community is informed as to what is happening behind the scenes for the time being.  Multiplayer development can be problematic and time consuming, so I’m not […]

The Official Shards of Azuria Wiki

I’m pleased to share that the official wiki solution for Shards of Azuria is now live! Many thanks to Gamepedia for providing such an excellent wiki service. The site can be found at the link below: https://shardsofazuria.gamepedia.com/Official_Shards_of_Azuria_Wiki In terms of content on the wiki, there is already a great start. I hope in time it becomes […]

Build 6.2 – Fixes & Changes

Build 6.2 – Fixes & Changes Changes: – Reduced the aggro radius of the Bear and also the rate of health regeneration – Input validation added to prevent other actions while casting. – Day/Night lighting has been tweaked so that it isn’t as dark at night or in caves (light intensity also tweaked appropriately for […]

Build 6 – Rivers, Fishing, Abilities & More

It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes… One thing to note first, is that for these changes you will have to create a new world. You can use the […]

Happy New Year! Planned Future Update – Build 6

  (ノ°∀°)ノ⌒・*:.。. .。.:*・゜゚・*☆ Happy New Year everyone! For many reasons, 2016 was a turbulent year, full of shock and bewilderment. I hope that for all of us, 2017 turns out to be a better year. A year full of positive changes without any regrets. 2016 was still an incredibly significant year for Shards of Azuria […]

Build 5.1 & Future Plans

  5.1 Thoughts Last night Build 5.1 went live, which brought an end to the Halloween event and added an option to choose a movement control alignment. The movement options are to allow players to play with keyboard controls aligned to different directions, so you can choose which feels natural.  Originally at the start of […]

Build 5 – Controls, Halloween & Tweaks [¬º-°]¬

Control System Revamped – Movement has been changed to include mouse based movement in all directions by holding down Right Click. Existing WASD keys can still be used to move, but are now aligned upwards and not diagonally. WASD keys now also function by combining keys to give up to 8 directions of movement. – […]

Planned Update Oct 24th, Controls, Tweaks & Halloween

Hi all! This is my first real announcement since launch. It has been a bewildering, but very rewarding experience. The feedback and engagement has been so amazing. I’ve tried to soak up everything that has been said to try and make the best decisions moving forward. I’m working towards an update on the 24th. I’ve […]