Happy New Year everyone!
For many reasons, 2016 was a turbulent year, full of shock and bewilderment.
I hope that for all of us, 2017 turns out to be a better year.
A year full of positive changes without any regrets.
2016 was still an incredibly significant year for Shards of Azuria and the two of us at Blue Potion Games.
It has been massively rewarding to see it first successfully go on Steam Greenlight and then be released on Early Access.
The reception has been very humbling and reaffirming. It confirms that doing this is worth it.
Play testing, youtube videos, streaming, reviews and discussions have made it all an amazing experience.
THANK YOU to everyone that has contributed. We will make sure that Shards of Azuria continues to improve as 2017 goes on.
Planned Update – Build 6
It’s been a while since my last post, so I wanted to take the time to give some details on what to expect with a future update.
I am expecting the update to be ready sometime during February, but it could extend if more work is required first.
So what is expected to be in the update?..
– Custom Design Revamp
I mentioned this in my last post. This is not a decision to take lightly, but I feel is the right one.
Procedural generation of map areas is being phased out in favour of custom designing the map areas.
So while the world won’t look any different each time you create a new one, it should be a higher quality than before.
Doing this has meant there have been various development related things need, like a dev only map edit mode.
With this change, the current maps are also being revamped in their layout and appearance.
– Water, Rivers & Fishing
– Crop Growing
– New Abilities (Unseen, Mystic Bubble, Brace for Impact, Orb of Light)
– Queen Bee Boss
– More equipment/weapons
– Inventory Sort Button
This is merely a summary for now, the rest of the changes will be detailed within the full patch notes when the update comes.
I hope you have enjoyed the Christmas break and I wish you all the best this year!
Posted by Phill in Announcements
Build 7 – Multiplayer, Halloween & More Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server […]
It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic and time consuming, so I’m not […]
I’m pleased to share that the official wiki solution for Shards of Azuria is now live! Many thanks to Gamepedia for providing such an excellent wiki service. The site can be found at the link below: https://shardsofazuria.gamepedia.com/Official_Shards_of_Azuria_Wiki In terms of content on the wiki, there is already a great start. I hope in time it becomes […]
Build 6.2 – Fixes & Changes Changes: – Reduced the aggro radius of the Bear and also the rate of health regeneration – Input validation added to prevent other actions while casting. – Day/Night lighting has been tweaked so that it isn’t as dark at night or in caves (light intensity also tweaked appropriately for […]
It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes… One thing to note first, is that for these changes you will have to create a new world. You can use the […]
(ノ°∀°)ノ⌒･*:.｡. .｡.:*･゜ﾟ･*☆ Happy New Year everyone! For many reasons, 2016 was a turbulent year, full of shock and bewilderment. I hope that for all of us, 2017 turns out to be a better year. A year full of positive changes without any regrets. 2016 was still an incredibly significant year for Shards of Azuria […]
5.1 Thoughts Last night Build 5.1 went live, which brought an end to the Halloween event and added an option to choose a movement control alignment. The movement options are to allow players to play with keyboard controls aligned to different directions, so you can choose which feels natural. Originally at the start of […]
Control System Revamped – Movement has been changed to include mouse based movement in all directions by holding down Right Click. Existing WASD keys can still be used to move, but are now aligned upwards and not diagonally. WASD keys now also function by combining keys to give up to 8 directions of movement. – […]