This is my first real announcement since launch. It has been a bewildering, but very rewarding experience. The feedback and engagement has been so amazing. I’ve tried to soak up everything that has been said to try and make the best decisions moving forward.
I’m working towards an update on the 24th. I’ve got plenty I want to change and tweak for then, but my main priority is the control scheme. This has been the main stumbling block for feedback and is clearly something that I can improve on.
As I type this, I’m already deep within developing and testing a revamp of the current player control system. I’m testing a free, full direction movement system. Mouse based, holding RMB to move. WASD movement will still be there, but it will be effectively 8-way movement and crucially, will be correctly aligned upwards (NOT diagonal).
Revamping a control system like this takes some care though, there are abilities I’m evaluating and changing where it is appropriate. Some will also gain an all direction component to how they work.
I’m also closely looking at the way the player Melee attacks. It’s quite likely this will be changed to be more intuitive in terms of targeting and made to operate with the mouse (LMB). Interacting with NPCs, doors etc may also also be switched to respond on mouse click.
As ever, I’m always welcome to hear your thoughts or feedback. So don’t hesitate to give your opinion on these upcoming changes.
Also… Expect some creepy looking things inhabiting town for Halloween.
Posted by Phill in Announcements
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Hi all! This is my first real announcement since launch. It has been a bewildering, but very rewarding experience. The feedback and engagement has been so amazing. I’ve tried to soak up everything that has been said to try and make the best decisions moving forward. I’m working towards an update on the 24th. I’ve […]
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