Fixes and tweaking has been a focus for a bit.  So while this Build doesn’t contain as much rock and roll in it, there’s been plenty of beneficial changes.
That means a better experience, which should be the focus. But adding more things is always more interesting, so there’s still a bit of that.
Cooking recipes have been on the agenda. Like things to make with existing items like berries or mushrooms, but also other new things like carrots.
The Glow Worm enemies have had a facelift, as they were looking a bit dated compared to other more recent additions.

 

Patch Notes (Build 3)

– Adjusted the list of items sold by Hestia

– Simplied the varience in some block items, so that there are not multiple variations clogging up inventory space.

– Map icons added for Dungeon Runes

– Crafting introduction dialogue changed to explain automatic crafting

– Granny Florence’s dialogue extended to introduce the Rotten Hollow

– Dark Cobble / Gold now appear as physical block items to collect in the dungeon

– Moved Rotten Hollow area to within Woodland

– Fixed an issue with blocks on the map sometimes turning white

– Changed GUI overlay to prevent overlapping with NPC indicators on low resoutions

– Fix to ensure the Keybinding menu option closes when pressing ESC

– Changed the pathway teleporters to more suitably place the player off the return teleporter

– Berry Jam item and recipe added

berryJamIcon

– New Honey item icon

honeyIcon

– Glow Worms have had a makeover

glowwormchange

– Mushroom Soup item and recipe added

mushroomSoupIcon

 

Posted by Phill in Builds

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