It’s almost time!

On the run up to Early Access, there has been a push to tackle any major changes/fixes that impede direct progression.
Being an Early Access game, there is obviously more yet to do, but I wanted to try and deliver a worth while experience.
There will no doubt be bugs that pop up though and I’ll be keeping a close watch to fix anything that comes up.

Any bug reporting is best directed to the Bug Reporting thread on the Steam:
http://steamcommunity.com/app/498340/discussions/0/343788552546088842/

 

Patch Notes (Build 4)

– Fix to stop music transitioning too quickly between areas

– Changed Regen status effects from items to instead apply an effect specific to the item

– Carrot item and Carrot Soup recipe added

– Spider item drops reduced

– Fixed a crash when Save and Exiting with the Storage Chest view open

– Fixed an issue with loading player data where status effects were not being reset

– Resolved world loading/saving issues to properly unload objects

– The edge of the Woodland has been changed to an impassable mountain range

– Various Woodland generation tweaks

– Fix to prevent the stairs being blocked in the Dungeon genertion

– Dungeon quest and dialogue has been reworked to be more streamlined and not restriced by days

– Changes to the Sentientpede Tribute, to ensure it can only be placed in the Ritual Circle

– Status Effects applied continously while in range will no longer show the time remaining

– Blue Skeleton has had it’s spawning adjusted to bring it closer to Alris’s Map

 

 

Posted by Phill in Builds

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