It’s almost time!
On the run up to Early Access, there has been a push to tackle any major changes/fixes that impede direct progression.
Being an Early Access game, there is obviously more yet to do, but I wanted to try and deliver a worth while experience.
There will no doubt be bugs that pop up though and I’ll be keeping a close watch to fix anything that comes up.
Any bug reporting is best directed to the Bug Reporting thread on the Steam:
Patch Notes (Build 4)
– Fix to stop music transitioning too quickly between areas
– Changed Regen status effects from items to instead apply an effect specific to the item
– Carrot item and Carrot Soup recipe added
– Spider item drops reduced
– Fixed a crash when Save and Exiting with the Storage Chest view open
– Fixed an issue with loading player data where status effects were not being reset
– Resolved world loading/saving issues to properly unload objects
– The edge of the Woodland has been changed to an impassable mountain range
– Various Woodland generation tweaks
– Fix to prevent the stairs being blocked in the Dungeon genertion
– Dungeon quest and dialogue has been reworked to be more streamlined and not restriced by days
– Changes to the Sentientpede Tribute, to ensure it can only be placed in the Ritual Circle
– Status Effects applied continously while in range will no longer show the time remaining
– Blue Skeleton has had it’s spawning adjusted to bring it closer to Alris’s Map
Posted by Phill in Builds
It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic and time consuming, so I’m not […]
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