It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes… One thing to note first, is that for these changes you will have to create a new world. You can use the […]

  (ノ°∀°)ノ⌒・*:.。. .。.:*・゜゚・*☆ Happy New Year everyone! For many reasons, 2016 was a turbulent year, full of shock and bewilderment. I hope that for all of us, 2017 turns out to be a better year. A year full of positive changes without any regrets. 2016 was still an incredibly significant year for Shards of Azuria […]

Posted by Phill in Announcements

  5.1 Thoughts Last night Build 5.1 went live, which brought an end to the Halloween event and added an option to choose a movement control alignment. The movement options are to allow players to play with keyboard controls aligned to different directions, so you can choose which feels natural.  Originally at the start of […]

Posted by Phill in Announcements Builds

Hi all! This is my first real announcement since launch. It has been a bewildering, but very rewarding experience. The feedback and engagement has been so amazing. I’ve tried to soak up everything that has been said to try and make the best decisions moving forward. I’m working towards an update on the 24th. I’ve […]

Posted by Phill in Announcements

Firstly a MASSIVE thank you to everyone who has shown support so far! It’s already been so rewarding to get feedback from reviewers or youtubers. Watching people play and seeing how they react has been absolutely fascinating. In around 2hrs time, Early Access will go live on Steam: http://store.steampowered.com/app/498340 The game will be priced at […]

Posted by Phill in Announcements

The time has come. Shards of Azuria will be available on Steam Early Access from October 12th! (ノ´ヮ´)ノ*: ・゚    

Posted by Phill in Announcements

Shards of Azuria is Greenlit on Steam! Wooo! Since being Greenlit on Steam at the end of May, things have been moving behind the scenes in a few different areas. Shards of Azuria itself is still very much in development and continues to get new additions and changes, but is also being prepared to make it’s […]

Posted by Phill in Announcements