Build 7 – Multiplayer, Halloween & More   Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server […]

  Build 7 – Multiplayer, Halloween & More   Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server […]

Posted by Phill in Builds

Build 6.2 – Fixes & Changes Changes: – Reduced the aggro radius of the Bear and also the rate of health regeneration – Input validation added to prevent other actions while casting. – Day/Night lighting has been tweaked so that it isn’t as dark at night or in caves (light intensity also tweaked appropriately for […]

Posted by Phill in Builds

It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes… One thing to note first, is that for these changes you will have to create a new world. You can use the […]

Posted by Phill in Builds

  5.1 Thoughts Last night Build 5.1 went live, which brought an end to the Halloween event and added an option to choose a movement control alignment. The movement options are to allow players to play with keyboard controls aligned to different directions, so you can choose which feels natural.  Originally at the start of […]

Posted by Phill in Announcements Builds

Control System Revamped – Movement has been changed to include mouse based movement in all directions by holding down Right Click. Existing WASD keys can still be used to move, but are now aligned upwards and not diagonally. WASD keys now also function by combining keys to give up to 8 directions of movement. – […]

Posted by Phill in Builds

It’s almost time! On the run up to Early Access, there has been a push to tackle any major changes/fixes that impede direct progression. Being an Early Access game, there is obviously more yet to do, but I wanted to try and deliver a worth while experience. There will no doubt be bugs that pop […]

Posted by Phill in Builds

Fixes and tweaking has been a focus for a bit.  So while this Build doesn’t contain as much rock and roll in it, there’s been plenty of beneficial changes. That means a better experience, which should be the focus. But adding more things is always more interesting, so there’s still a bit of that. Cooking recipes […]

Posted by Phill in Builds

The most significant changes for now are the Rotten Hollow mini boss, Steam Achievements and the change to introduce Automatic Crafting. The Rotten Hollow is an addition to early in the Woodland area that will require venturing out of the way a bit. It is something extra to the side, that will award another ability to […]

Posted by Phill in Builds

Starting from now, I will be posting about any changes that are being made for each build. I’m aiming to do roughly one build post per month, in order to summarize everything that has been done. Things are slowly being prepared to bring the game to Steam in the near future. This means bug fixing […]

Posted by Phill in Builds