Starting from now, I will be posting about any changes that are being made for each build. I’m aiming to do roughly one build post per month, in order to summarize everything that has been done.
Things are slowly being prepared to bring the game to Steam in the near future. This means bug fixing and overall improving what is currently in place, rather than developing anything major at this point. However there are still new abilities and enemies being added. Integrating Steam API and managing build processes has also been on the agenda, as preparations are made.
Build 1 (June)
– All trees, cotten bush, berry bush and rock designs replaced. This is quite a style change for these objects, but it’s improved the quality and helped keep more flexibility with how things will look.
Before:
After:
– More grass has been added in most areas
– You can now walk through grass, but still destroy it
– Azuria now has extra folliage with the addition of improved tree/bush designs
– Bear AI improved. Now uses Bear Rush and Dismember.
– Dismember ability added
– Tangled Roots ability added
– A new ‘Low GFX’ option has been developed. This gives an option for a different lighting method that runs without using shaders. For systems with low graphics capability, this may noticeably improve
frame rate.
Low Spec Lighting (Left), Normal Lighting (Right)
– Patch notes viewer added on the Main Menu
– Steam API integration
Posted by Phill in Builds
Build 7 – Multiplayer, Halloween & More Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server […]
It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic and time consuming, so I’m not […]
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Build 6.2 – Fixes & Changes Changes: – Reduced the aggro radius of the Bear and also the rate of health regeneration – Input validation added to prevent other actions while casting. – Day/Night lighting has been tweaked so that it isn’t as dark at night or in caves (light intensity also tweaked appropriately for […]
It’s taken longer than expected with these changes, as I think there was a bit too much taken on for a single update. But here we are at last! Now to try and summarise all of the changes… One thing to note first, is that for these changes you will have to create a new world. You can use the […]
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5.1 Thoughts Last night Build 5.1 went live, which brought an end to the Halloween event and added an option to choose a movement control alignment. The movement options are to allow players to play with keyboard controls aligned to different directions, so you can choose which feels natural. Originally at the start of […]
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